![]() ![]() – Licensed names, kits, minikits and logos for all the unlicensed teams. – “Rest of world team” with missing important players added. ![]() – Al-Ahly (EGY), Auckland City (NZL), Kitchee SC (HKG) and FC Cincinnati (USA) added in Rest of World. – UEFA Europa League 2018/19 group stage missing teams added in Rest of World. – UEFA Champions League 2018/19 group stage missing teams added in Rest of World. – Romanian Liga I added and playable in Career and Tournament modes, with updated rosters and graphics for all the teams. ![]() – Czech Fortuna Liga added and playable in Career and Tournament modes, with updated rosters and graphics for all the teams. – Greek Super League added and playable in Career and Tournament modes, with updated rosters and graphics for all the teams (thanks to Mogolos and pao4ever). – Russian Premier League added and playable in Career and Tournament modes, with updated rosters and graphics for all the teams. – Brasileirao fully updated, with real rosters and missing teams added (Corinthians, Flamengo, Palmeiras, Sao Paulo and Vasco). Here’s the rundown of features that you will be able to enjoy: With that said we’re happy to release FIFA Infinity Patch for FIFA 19! For more information check out the documentation.Īs of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository.It’s been a difficult year for modders but we’ve managed to prepare a new mod for our fans and players that enjoy mods. ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). ![]() The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. ReShade features its very own shading language and compiler, called ReShade FX. NET Framework 4.6.2 or higher installed is required. ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and. ![]()
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